Review
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Even amongst Nintendo’s esteemed stable of franchises there are few
that have had the same consistent level of quality as the Mario RPG
series. From the first Squaresoft-developed entry, Mario’s role-playing
antics have provided gamers with hundreds of hours of epic adventures,
witty dialogue and an addictive battle system. While the franchise may
have split into two unique brands (home consoles have enjoyed the Paper
Mario series; handhelds have been home to the Mario & Luigi games),
the core gameplay elements have remained largely unchanged since the
beginning.
This latest adventure gives Mario’s long-time nemesis, Bowser, a
starring role. Not only do you get to play as him, you get to play in
him as well. After Bowser accepts a strange mushroom from Fawful, a
villain from the first Mario & Luigi game, he starts to inhale
everything in sight, including Princess Peach, her Toad advisors and
the hapless plumbers. While Bowser must try to recapture his castle
from Fawful, Mario & Luigi have to search the big lizard’s innards
for the Princess and find a way to return to normal.
The game frequently switches between playing as Bowser in the Mushroom
Kingdom, and controlling Mario and Luigi inside Bowser’s organs. This
constant flipping of game styles keeps the game feeling fresh. The
symbiotic relationship between the RPG elements in the Mushroom Kingdom
overworld and the platforming sections inside Bowser provides most of
the memorable moments of the game. One good example happens early on in
the game as the plumbers are exploring Bowser’s stomach. Guide Bowser
to a nearby fountain and he starts to guzzle down, filling his stomach
with water and enabling Mario & Luigi to reach new areas.
This partnership extends to battles too - Bowser can inhale certain
foes, leaving Mario & Luigi to finish them off. Sharing the fight
(and its spoils) is an essential strategy if you want to reach the end
of this huge adventure. Once again, the battle system is thoroughly
addictive and one of the jewels in Mario’s shiny RPG crown. For the
uninitiated, fighting enemies is essentially turn-based but by timing
certain button presses you can increase an attack’s potency. Watching
enemy attacks for tell-tale signs is also important – if you can time
your defensive moves correctly you can deflect an attack or even cause
them some damage instead. With a lot of practice it’s quite possible to
go through most of the game without taking a single hit.
That’s not to say the game is a pushover. Bowser’s Inside Story offers
up a pretty meaty challenge, with the main game itself taking upwards
of 40 hours to get through, plus a wad of side quests to work through.
Then there’s the presentation, which again is of a really high
standard. The locales around the mushroom kingdom are awash with bold,
chunky colour; and are as striking as anything on the DS. And who would
have thought Bowser’s lower intestine could be quite so beautiful. The
design and animation on the characters is top-notch too, possibly the
best on the format. Then there’s the roster of enemies and bosses,
which are probably the best of the series. The rogue’s gallery includes
everything from Thwomps with a bad case of the sniffles, to overweight
Goombas sporting lollipops.
From start to finish, Bowser’s Inside Story is an absolute joy to play
through. There’s no other RPG on the DS that can offer the same wealth
of gameplay, or sustain the high quality. Nintendo may have been
perceived by some as having a lacklustre software line-up in 2009, but
with games of this calibre can Nintendo fans really complain?


