Red Steel 2 - Preview
Posted by Lee Hobbs on Nov 10, 2009 - 1:00 pm

The original Red Steel caused a bit of a stir when it was first announced – it was the first time Nintendo allowed a third party title to show off the first glimpse of the graphical capabilities of one of its consoles. The early screens were controversial in their own right, with accusations Ubisoft used a bit of post-production to make them look better than the finished product actually ended up. The game itself proved divisive among the gaming press and public, the graphics and controls proving the biggest bone of contention. But divisive or not it did go on to become one of the first million-selling titles for the console and was a good indicator of some of the future possibilities the Wii could bring to the fore. A sequel has been rumoured even before the first game was finished and now, three years later, we had the chance to go hands on with Red Steel part deux at the Eurogamer Expo in London.

Despite problems with the sole working demo pod at the show we did manage to grab quite a lot of quality time with Red Steel 2, certainly enough to make it stand out as one of the most exciting Wii releases next year.

Ubisoft have brought in some major changes for the sequel, the most apparent being the graphics and control systems, which brought wide criticism in the original. Gone are the gaudy neon Tokyo locations and any trace of Japanese influence; this game takes its cues mainly from the American frontier and spaghetti westerns. It employs a pseudo-cel shading effect on the shadowing and lighting, matched with flat-shaded textures, giving it an art-style not unlike Ubisoft’s own XIII, released in the last generation. Overall, this new direction is a bold choice and very welcome. It certainly looks different to anything else on Wii, and as FPS set in westerns aren’t in abundance on any console (bar Call of Juarez and the upcoming Red Dead Redemption) it should help Red Steel 2 attract gamers fed up with WW2 shooters.

Ubisoft have completely renovated the control system, tidying up responsiveness, adding customisation and bringing in MotionPlus to fix the original’s achilles heel, the swordplay. You can once again slice and dice your enemies with a sword, but this time round the game doesn’t force you into sword encounters; you can choose to dispatch an enemy with your gun instead, Indiana Jones style. By simply offering a choice to the player, Ubisoft have made a great leap forward - the icing on the cake is that the MotionPlus-enhanced controls work brilliantly. Swordplay in the original was one of its main selling points, with the new depth of control available in this sequel, it must surely serve as one of the biggest reasons to pick this up.

It’s a shame Ubisoft couldn’t bring Red Steel 2 to retail this side of Christmas, as it would have had the mature Wii market all to itself. Though as long as they back it with some heavy promotion, they could surpass the sales of the original and avoid the torrid fates of recent similar titles like Mad World and Dead Space Extraction. Based on our short playtime, unlike the original it seems to be a title fully deserving of any pre-release hype. If the rest of the game can match the flair of the demo, this could be an early candidate for game of the year.

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