Preview
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So we know what’s probably going through your mind before you start
reading this; “why preview a game that’s already out?” Well it’s too
bad really, as the London event for the Sims 3 (held on the exact same
3-day span that this year’s E3 Expo was in Los Angeles) pretty much
coincided with the just-passed release of the game in the States and
the game’s European launch on Friday 5th, so it would have been a
pretty unenlightening preview by that point (especially in this day and
age where games have leaked out on frivolous torrent sites already and
quite a few are probably playing it illegally as you read this.) That
rampant piracy didn’t stop the game launching to impressive sales
though, with 1.4 million people snapping it up within its first week in
the US and launching straight to the top of the ELSPA charts at the
coveted #1 spot in the UK All-Formats chart for the week.
So what’s the big deal then? As former players of the original Sims
game we found it to be rather an addictive title, as per the best of
Maxis’ previous Sims outings (which present strategic realtime gameplay
management simulation to otherwise mundane environments, from cities to
golf courses to hotels.) There are undeniable charms in its relaxing,
friendly presentation, and a warm feeling when your Sim and their
family are managing to get by and achieve things under your meddling
guidance. GameBrit went to visit the aforementioned EA Sims 3 press
event last week, this time taking place in something resembling an art
house and a much cozier, personal level compared to normal press
events. Despite this Gamebrit reporter having played the first game
years ago (while not touching any of the expansion packs, sequels, or
console ports) we approached the venue as assumed newcomers to the
games, so while it was a chance to get re-accustomed to an old friend
of ours there was also a chance to go over the many, many changes and
improvements made to the game.
As the friendly PR girl presented us with one of the laptops running
the game (at a reasonable quality considering the low spec of the
machine – the game’s required specs state a 2Gig P4 processor with 1
Gig of RAM and a 128 Meg video card, and similar for Macs, will do for
both Windows XP or Vista, although in the latter’s case you need a
2.4Gig P4 processor) she guided us through the familiar steps of
getting started on the long road to Simdom, which all begins with the
most important step – creating your Sim. Previously your Sim was a
combination of different presets supplied by the game through which you
made a combination looking like whoever you want it to. Those are gone
now, and everything is instead controlled with sliders, dictating
height, build, muscle, fat, facial details, et cetera. Presets exist
for eye colours, hair colours and facial details, but if you so which
you can open up a colour wheel to choose your precise eye colour or
hair shade (and you can even have different-coloured tips to your
hair). The face is even more customizable, and with a click the PR girl
(whose name has been forgotten, unfortunately) now brought up a front
and profile view of the face with markers all over it – clicking and
dragging these around produced more modifications to the face, finely
sculpting our Sims in our likenesses right down to that awkward bump in
your nose you inherited from your dad’s side of the family. Once you’ve
decided on his or her anatomical appearance you can then delve into
their attire. What we found interesting was that you can select a
different outfit for different social occasions, formal or casual.
There are several different items of clothing (30 different tops alone
from my count) and impressively these can be opened up, manipulated and
added to on an individual basis – not only colours, but patterns and
fabric too. Want all your clothing to have hair and make you look like
Chewbacca? It’s doable! Probably.
After all your physical quirks are in place you then get to the really
important bit – Traits. In previous games your Sim’s characteristics
were determined by 8 or so trait bars which you increased by adding a
limited number of points to each one. In this one you have 64 basic
traits, such as Brave, Evil, Snobby, Empathetic, Funny, and so on, and
you assign 6 of them to a Sim – conflicting ones cannot be applied, so
a Sim can’t be both Good and Evil. Once they are applied, they are then
calculated into further personalities for your Sim, subsets of those
previous ones such as “loves to clean the house”. Not only that, but
they also determine that particular Sim’s Wishes: these Wishes are
their lifetime ambitions and are crucial to the overarching game
progression should you want to fulfil them. They can be as simple as
maintaining the greatest aquarium in the neighbourhood, or as daunting
as becoming ruler of the entire free world. To add further incentive,
achieving these reward you, the player, with Lifetime Happiness Points,
which are kind of like Experience Points that you use to buy further
enhancements for your Sim, otherwise impossible skills such as double
metabolism or much better friend skills, or even the ability to
teleport.
There are so many other Sims properties you can delve into that weren’t
shown during the event, or you can have the game decide for you to save
you getting bogged down with menus. Once you’re done, it’s time to move
in to the house of your choice and start the actual Sims part of the
game. This is a living, breathing suburb with various public buildings
and recreational grounds. Your Sim is now no longer confined to just
the turf their house is located on; instead they can happily stroll in
real time to anybody else’s house in the suburb, the library to pick up
a book, or the police station to do whatever bored citizens do when
they’re visiting the police station. On our first visit to the park we
saw quite a lot of different Sims walking around. The PR girl explained
to us that, thanks to the game’s Story Progression mode, all these Sims
now have independent lives too, with their own wishes and families that
grow old, move away or die. It was simple enough to strike up a
conversation and delight in the catfight which came as a result of our
snide comments and bullish attitude (our character was Evil, so go
figure.) We also saw various families enjoying picnics, which we could
attend if we were outgoing enough, or, like one of us decided to do,
allowed their Sim to soil themselves right next to someone’s picnic
spread. Naturally all those present left in disgust and much grumbling
could be heard (in the typical Sims gibberish language) but between us
there was much rejoicing, as well as trying to figure out how to
explain to someone who didn’t know we were playing a computer game at
the time we spent the day urinating in the park and upsetting the
locals.
Walking back to our house (which, due to one of our other personality
traits being Bad Luck, was recently hit by a Meteor shower and the
entire front room burnt to charcoal) we decided to look at the
non-burnt stuff we’ve already got there. Adding to the game’s already
impressive repertoire of highly customizable options, the PR girl
clicked on the fridge and brought up a menu which allowed you to alter
the appearance of any item in the house. Similar to clothing, you can
give any object a colour, pattern or fabric, so we decided to have a
furry zebra fridge. Also handy is the option to save that style as a
template that can be applied to other objects in the house. You can
even submit your new objects to SimExchange, an EA-monitored hub for
all custom objects that can be used in the Sims 3. Items can be
purchased from there with in-game Simoleans or as Downloadable Content
transactions later on down the line. Speaking of online functionality,
while the game does not allow for true online play with real-time Sims
neighbourhood interaction or the like (“Our userbase actually prefers
their gaming experience to be isolated”, the PR girl explains to us)
there are quite a few admirable internet-ready functions built into the
game, one of them being the Movie Maker. Obviously EA has paid
attention to a lot of the machinima on Youtube these days (particularly
Half-Life GMod-based clips and the popular Red Vs. Blue of Halo fame)
as the game allows you to record footage of in-game happenings and
bring them into a functional movie editing program, where you can cut,
paste, apply effects and captions to your movies, and then upload
directly to Youtube. It’s a little like EA/Maxis’ other recent
create-everything-athon Spore, which offers the same feature and proved
very popular during its creature creation demo release, so hopefully
they can recreate the same popularity here.
Along with the more expansive house creation tools and some
not-so-subtle gameplay aspects taken from Animal Crossing (collecting
fish, bugs, and minerals to donate to the museum), this is certainly
looking to be a game that will appeal to previous fans of the series or
newcomers – Gamebrit staff that were new to the Sims now appear visibly
addicted to the concept, and overall from our short hands-on with the
game, this staff member’s memories of being compelled to look after
their Sims and their relaxing daytime adventures cleaning rubbish and
browsing the jobseekers section in the newspapers came flooding back.
Sadly we weren’t able to extract more information about further plans
for the series yet (when asked about any planned expansion packs and
more detailed explanation on how they would handle user generated,
“modded” content, we were responded to with non-committal shrugs),
which is slightly disappointing but there will no doubt be information
on all those things within the next few months. The Sims 3 in its
current state has plenty of content though, as only the major expansion
features (such as college) are missing from it. No pets though, sadly.
We would consider this a review instead of a preview had it been given
more playtime, but from our experience of the game it’s actually very
impressive and entertaining to play. Even with all these new additions
and lifetime goals, you’re still able to play it on the same basic
level as the original Sims if you so wish, or freely flow into
achieving that lifetime ambition of cooking the world’s best wedding
cake and earn brownie points before your Sim pops its clogs. If you
haven’t already checked the game out and it sounds intriguing to you,
we highly recommend it.


