Review
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If there's one question we here at GB Towers ask ourselves more than
'when is the next comic going to be finished' it's 'why oh why
aren't there more leading English game characters'? Despite playing a
major part in creating the games industry as we know it, this land of
hope and glory has had very few game characters to be proud of. Sure
Miner Willy and Sabreman did their bit in the 80s and Lara Croft flew
the flag after the Playstation era with her quaint mansion and plummy
accent but what we have been noticeably lacking is someone with a good
old-fashioned bowler hat, monocle or a taste for afternoon tea. For
this reason our caps are cheerfully doffed in the direction of those
fine gentlemen at EA Tiburon who have stepped into the breach with
their thoroughly English hero, Henry Hatsworth.
At first the title ‘Henry Hatsworth and the Puzzling Adventure’ may
sound like a poor clone of Professor Layton, hastily developed to cash
in on the erstwhile sleuth’s hit DS puzzler. In actual fact the games
and characters couldn’t be more different; instead of following in
Layton’s puzzle solving footsteps, Hatsworth’s first adventure is an
interesting platform/puzzler hybrid. The storyline is simple but fun:
Henry is a member of the Pompous Adventurers Club and is currently
their highest ranked adventurer, but his rival, #2 Weasleby will stop
at nothing to take his place. At the beginning of the game you find a
mystical golden bowler hat which makes Henry younger and gives him
special powers and from here you’ll need to help him search for more
treasures to keep his place as number one.
What you get here is essentially two games in one. On the top screen
you control Henry as you would in any standard platform title, running,
jumping and hitting enemies that stand in your way as you search for
each level’s exit. The bottom screen is used for a Tetris attack/Panel
de pon style block puzzler, where you slide coloured blocks together
with the stylus to make them disappear before they reach the top of the
screen. On their own, these two elements would be amusing yet fairly
average but it’s the way the two ‘worlds’ interact and influence each
other that make this game such a shining example of how two unconnected
genres can work together. The rules governing this synergy are simple
and consistent. As enemies are defeated in Henry’s world you
build up a time meter which lets you switch to the puzzle world, and
here you can then fill a super meter (which, when activated, temporarily
powers up Henry’s abilities) by destroying blocks. The other twist is
that other power-ups, like extra health, lives and so on along with any
enemies you kill, appear as blocks in the puzzle realm and are lost or
transported back to the real world if you fail to get rid of them
before they then reach the top of the screen. It may sound confusing at first, but with a small amount of playtime any player will become accustomed.
The graphical style also remains consistent in both worlds and the
cartoony graphics belie the depth on offer in each game style. The game
is full of nods to other platform games, from Mario to Megaman which
should please any of the hardcore crowd that can look past the cutesy
style enough to pick this up. And there are the amusing
Banjo-Kazooie-style voices Henry and other characters have which sound
like garbled English and are quite hilarious to listen to whenever the
story scenes take place.
The only faults found lie within the
game’s difficulty. It starts off very mild, almost mind-numbingly so,
but bizarrely ramps up when you reach the first boss, just a few levels
in. Once you get past them the game eases off again but this sudden and
inconsistent spike could easily put someone off if their just giving
the game a quick look. It’s also quite a brief affair, and while it has
plenty of variety and some clever design in its levels, there aren’t
enough of them to last much longer than five or six hours. Still
despite this it is very good fun while it lasts, and there are plenty
of secrets to find along the way.
This is definitely one of the best original titles to come out of EA
since their creative reboot under John Ritticello. It’s also an early
contender for handheld game of the year and among the best of the many
hidden gems in the DS catalogue. So if you need a break from realistic
shooters and are mature enough to look past the colourful graphics
you’ll find Henry Hatsworth to be a charming and addictive little game.
Here’s hoping the game sells like hot cakes so we can get another
chance to go adventuring with Henry & Co. Tally ho!


