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San Francisco based Rearden Studios announced at GDC that development of a game streaming service, named OnLive, is nearly complete. OnLive, offers a web based gaming service via a ‘Microconsole’, for those wanting to play via a television, or by software for use on both the PC and Mac.
The service replaces disks and consoles so that games can be played
without having to install or process the games in the home. From the
user interface gamers can navigate through a friends list, profile page
and, most importantly, a list of available games. After a standard
subscription fee you can view trailers, try demos, rent, or buy from a
selection of games. All of this is done at OnLive centres with the
information travelling back and forth across the internet.
The OnLive servers sends video data of the service being used, whether
its scrolling through lists of available games, or actually playing a
title, across the internet to a hardware add-on, or software plug-in,
which decompresses the data back into video. The
player never has any game processing equipment in front of them, as all
that is needed is video conversion software or a Microconsole. The
device comes retailed as a complete package with an OnLive wireless
controller with microsecond latency and video controls for use with
spectating and recording game footage to show off to your friends. The
small box also has room for a USB controller
or mouse and keyboard whilst Bluetooth pairing is also available.
OnLive have stressed that the very latest in technology is being used
to not only deliver the service but to ensure that games are running at
as high performance as possible. This allows for the user to play games
with extremely high visual settings, which is usually only accessible
from expensive hardware. Having a budget PC run OnLive software or a
HDTV with a Microconsole will give the user the same standard of
presentation from their games, without spending upwards of £2000 on a
high specification PC. CEO Steve Perlman states that the only down side
to the service is that it is only for those with a good broadband
package, although those with download limits will still be able to play
for a few hours a day. “The service is not for everyone. If you have a
reasonable connection you should get results that are comparable to a
very high end PC. If you take a game like Crysis, that really only runs
on a small number of PCs with very high performance graphics processing
units, it runs beautifully on an entry level PC or Mac without any
problems. Even better with the Microconsole you can run Crysis, with
all the features, shadows, and textures, beautifully, on a television.”
Mr Perlman continued in an interview with the BBC: “A broadband
connection of 5Mbps will be fast enough for high definition gaming,
while 1.5Mbps will be sufficient for standard definition. At those
speeds and with a data center no further than 1,000 miles away for any
gamer in the US the inevitable latency of the net as data has to
physically travel across the network is within tolerable limits. The
round trip latency from pushing a button on a controller and it going
up to the server and back down, and you seeing something change on
screen should be less than 80 milliseconds, although we usually see
something between 35 and 40 milliseconds. The games themselves will be
running on off the shelf motherboards at the data centres, with each
server dealing with about 10 different gamers, because of the varying
demands games have on hardware. Most games run fine on dual core
processors but what users really want is a high performance graphics
processor unit. While work continues on refining the algorithm the bulk
of the technical work had been completed. A wider beta test begins this
summer and feedback from the testing will be used to refine the
service.”
When OnLive is released it will not be short of titles; Steve Perlman
spoke to Gametrailers: “We have 9 major video game publishers as well
as an indie game developer. All of these publishers are committing to
make games available in the same retail window as you will find the
games on store shelves. We will have a basic access fee to get to the
OnLive service and then there will be additional tiers of pricing for
different ways of accessing games.”
Since its announcement the scheme has received scepticism on its
ability to deliver real time gaming, as OnLive suggests. The main
concerns is the hardware required at the OnLive server centres to
render and compress the video, as well as the impact of commercial
internet broadband connections on its delivery. Mr Perlman responded to
the BBC about these issues:“We are not doing video encoding in the
conventional sense. Onlive has created a video compression algorithm
designed specifically for video games that can encode and compress
video into data in about one millisecond. A custom-built silicon chip
does the actual encoding calculations at the server end, as well as the
decompression at the gamer end, inside a cheap hardware add-on. It has
taken tens of thousands of man hours to develop the algorithm. First of
all it was a postage stamp size screen with no latency over the
internet. It looked like the silliest kind of game because the screen
size was smaller than a cell phone but nonetheless there was no lag.
After years spent refining the technology we were able to make the
video window bigger and bigger until achieving a resolution of 1280 by
720 at 60 frames per second. We have distilled this down so it can run
on a custom chip which costs under £14 to make.
The algorithm had been designed with the imperfections of the internet
in mind. Every time you present new material to it, you will see
something that does not compress so well. We note those and correct the
algorithm. Rather than fighting against the internet... and dropped,
delayed or out of order packets we designed an algorithm that deals
with these characteristics.”
OnLive is an exciting idea, and one that is being presented with
incredible confidence. At GDC only the US has been labeled for
receiving the service this year, but a successful start there can only
see it expand to Europe. Or here's hoping.



