Review
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When the first Resident Evil landed on the PSOne back in 1996, it made
a huge impact and despite earlier games laying the groundwork, was the
first game to be dubbed ‘survival horror’. Bringing with it flesh
eating zombies, pre-determined camera angles, limited ammunition,
tank-like controls and a highly tense atmosphere. A number of
successful sequels followed across a number of consoles before Resident
Evil 4 arrived in 2005 and dramatically changed things. Gone were the
static camera angles and hungry zombies, instead replaced with an over
the shoulder view, angry Spaniards and a greater emphasis on action
than the previous offerings. This received critical acclaim and was
noted as being a step forward for the franchise, and gained many new
fans with its gameplay alterations. So now 4 years have passed and
Capcom have released the next chapter in the story, but how have they
built on their winning formula?
In truth little has changed. The way the game plays is very much the
same, aside from a reduced inventory and the quite substantial addition
of a partner. As Resident Evil veteran Chris Redfield rolls into town
he’s instantly joined by his African counterpart, Sheva Alomar. She
stays with you the entire game, and is either controlled by AI, or by a
friend, which is something thats been missing entirely in Resident
Evil's of yore; cooperative play. Although you’ll be spending most of
your time side by side, there are a number of instances where you’ll
split up to solve a puzzle or defeat an enemy.
The controls still remain from the previous game, including the
inability to shoot and move, and it is a shame to see that after four
years this hasn’t changed, more aside from a new strafing control style
being added. Also retained from Resident Evil 4, are the context
sensitive attacks that allow Chris and Sheva to perform some impressive
demonstrations of physical force. These result in the pushing back of
crowds as well as the occasional instant death moves. There’s no doubt
this obvious lack of revolution will split opinions, but historically
the Resident Evil controls have always added to the sense of survival
and this installment is no exception.
With the controls updated slightly and a partner by your side it’s no
surprise that the enemies are even more resolute than before. Crowd
control is definitely the aim of the game with the masses descending on
our plucky heroes from all angles and wielding an extensive array of
weaponry. Not only have they been better equipped but they have been
given a boost in the brains department as they work together to hunt
you down relentlessly and despite the lack of cannibalistic intent that
zombies possess, there’s still a risk of jumping as you turn to see
your crimson eyed opponents baring down on you. Apart from those
moments it’s clear that the fear has definitely been sacrificed in
favor of high-octane action and there’s an abundance of it. From the
claustrophobic encounters with the hordes, to the epic encounters with
the colossal infected beasts, Resident Evil 5 grabs hold of you and
doesn’t let go. Unfortunately the locations and scenarios are very
predictable, although the addition of your partner adds enough variety
to prevent it becoming too stale.
This game is undoubtedly best played with an actual human as opposed to
the AI. As despite being a good shot, is terrible at ammunition and
health conservation, choosing to heal at the slightest scratch and
attempting to use short range weapons to dispatch far away enemies.
This isn’t to say that AI Sheva is useless but there’s a definite need
to keep her on a tight leash. The local and online co-op works
seamlessly with the latter experiencing little to no lag. The set up
for online play is uncomplicated with three options at the beginning of
each level for playing solo, invited people only, or the game being
open to all. The additional player will join after a restart of the
level or the next checkpoint whereas a local co-op can join whenever.
Both times the game will revert back to the load out screen where any
upgrades or new items can be bought and arranged. All of this adds up
to an incredibly accessible shared experience that few games on the
market can beat.
One thing the game does very well is delivering the goods with its
visuals. Environments are appropriately dusty and battered while the
sun beats down on them with fantastic visual flair. The lighting
effects are further put to use in the murky innards of the game and
provide a convincing world to get sucked into. Character models are
superbly detailed and the animations are convincing enough, though more
variety would have been nice when it comes to shooting specific areas
of enemies.
Due to the persistent bursts of action the game offers, little time is
given to admire the technical prowess that’s on show, but nevertheless
Capcom have delivered a visual gem. Add to this an intriguing story
that presents old and new characters in a typically ostentatious style
and you have a refined effort that we’ve come to expect from the
Resident Evil team.
Not content with making a lengthy story mode, the developers have added
multiple difficulty levels, collectable figures, costumes and
unlockables that reward the persistent players. The most impressive of
these additions is the return of Mercenaries mode in which the aim is
to survive as long as possible in set arenas with limited ammunition
and time. At times this provides a tenser atmosphere than the main game
and is a fantastic addition to the package. Points earned from both the
Campaign mode and Mercenaries mode are available to spend on unlocking
the collectable figures and unlimited ammo perks for use during the
story.
There’s no denying that Resident Evil 5 sadly finds itself in the
shadow of its predecessor as well as the expectations that the step up
to current gen consoles brings. The issues with the bulky controls will
put off some but anyone who can get past this will find an incredibly
satisfying game that manages to deliver grin inducing action balanced
with an adequate sense of adventure and plenty of replay value despite
the evident feeling of deja-vu. Very few games deliver this kind of
polish and coupled with the fantastic co-op option this may not be the
next true step forward for the franchise but it’s definitely worth an
audience with die hard fans and newcomers alike.


