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Call of Duty: World At War Review

Published December 21, 2008 by |

Another year and it’s Treyarch’s turn to tackle the Call Of Duty series once again, and after Infinity Wards dabble last year in the future with ‘Modern Warfare’ the series returns to it’s World War II roots. Thankfully it’s clear from the offset that ‘World At War’ is an undoubtedly superior endeavor than that of Treyarch’s past efforts, taking various favorable elements from ‘Modern Warfare’ and implementing them into the older time period.

The campaign spans a healthy 13 missions which are split up in Japanese and German locations. If your not playing in the Japanese Pacific theater as part of the American Marines, you will find yourself battling in the Eastern front as a Red Army Russian soldier. Both settings offer plenty of historic battles, such as the Battle Of Berlin and the Makin Island raid, to name but a few; all of which took place in the closing years of World War II and offer a strong assortment of first-person shooter action. The action is split up between the two locales in no particular order, so you will go from playing one perspective to another from level to level.

Throughout the game, the conflicts in which the player will find themselves in are full of energy and action, and although these typical scenarios may not come across as at all surprising, they offer a fun and diverse experience overall. The additions of the flamethrower is welcomed, as is superb voice acting from both Gary Oldman of ‘The Dark Knight’ fame and Keifer Sutherland of ’24’. These exciting additions as well as the option to play the campaign cooperatively with three friends over Xbox Live ensure that ‘World At War’ is a game with plenty to offer. The offerings continue with a scoring mode available which sees you and your friends racing to get the kills first for precious points. Unfortunately this option filled campaign mode is hampered only by the fact that after each level (if playing with friends), the game returns you to the lobby, rather than allowing for a solid play through.

If you enjoyed the multiplayer offered in ‘Modern Warfare’ then ‘World At War’ provides an alternative and interesting take on it. The radar is a recon plane, and where you may usually call in a helicopter, instead you call in a vicious pack of dogs to take down your enemies, which admittedly is somewhat worryingly amusing. In addition to these variations, the majority of the multiplayer works in a very similar fashion to the previous game, offering levels of player customisation, player perks, and the chance to earn experience points as you play. The largest new addition to the multiplayer is the inclusion of tanks, and while only available on some of the larger somewhat duller maps, they allow one player to drive, while another mans a machine gun, adding an element of further cooperative play into the mix.

With plenty of variety on offer, an engaging yet familiar campaign, and plenty of options for multiplayer play, including an unlockable ‘zombie’ mode, ‘World at War’ has a great deal to put forward, all of which makes for an impressive and enjoyable package. Yet despite being a surprisingly refreshing take on the tired World War II setting ‘World At War’ is in a clear shadow of last’s years entry in to the series, which is in some ways is unfortunate, as this year’s effort is a wholly accomplished title.