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War Front: Turning Point Preview

Published March 22, 2007 by |
War Front: Turning Point

Real Time Strategy games are perhaps the biggest type of format game on the PC. World war 2 is perhaps the most over-used theme for a real time strategy game on the PC. So whenever a new strategy game based on world war 2 is announced, you can expect that the reception will eventually become quite sour. War Front Turning point, is set to challenge that perception. The difference between this and many other World war 2 RTS games; it tries to take an alternate history approach to the game. In War Front Turning point, the Nazis manages to get their super weapons into mass production in time for World war 2, in this way the game explores what would of happened if this was indeed the case.

We recently got a chance to play with the multi-player version of the game. The game has three sides to choose from, the UK and US coalition forces, Soviet forces and the German forces, pretty much typical of a WW2 RTS. However, each side has alongside traditional tanks and weapons of their time, special new age weapons and missiles. This does beg the question as to how different it really is to any other strategy game, new weapons and old ones create a weird contrast,, but only add variety to the gameplay, already in other games not strictly of the WW2 theme.

To fans of the genre, the game mechanics and style of War Front will be both familiar and obviously well polished. You start off by with a building unit and a command base, the basic formula which has existed for RTS games since their creation. From that point you have to build up your perfect base, using standard RTS buildings such as energy creators, factories and research labs. Like most Real time strategy games, it is important to have a well rounded and built base, before you start to churn out your units. The two key resources in the game are supplies (necessary for almost everything, such as constructing units and buildings), which are brought in by trucks and electricity which is powered by the generators.

The demo we played still seemed to have a few bugs to work, you notice when sending large amounts of units that they often get confused and in a tangle, I assume this will be worked out for the final version however, as it is almost essential they get this right in an real time strategy.

The graphics in the game are very sound, not entirely ground breaking, but the textures and animations are well done. I noticed the occasional drop in framerate, but I assume simply that this is because it is a demo, and this will be worked out in the final version. The sound is also pretty solid, which makes the game seem pretty well rounded from the impressions I got of the demo.

When first constructing units you are restricted to basic troops, another very generic feature of an RTS. You start off with very light infantry and tanks, you can use these to explore the map and defend your base until you are able to create and control the big boys. You have to raise your tech level before you can construct better units, this is done through research bases.

It might play as original as it sounds on the tin, but if you are a fan of RTS games and are a little tired of all the generic World War 2 games being released, then this might be one for purchase. The “alternative history”, might not be as alternative as it sounds, but it does add some spice to what looks pretty much like its set to be any other RTS game in existence, although that is not necessarily a bad thing. When all the bugs have been fixed and the game is finally released, it will probably be a fine example of an RTS, with the traditional elements of a WW2 game, mixed in with the explosive fire power, of the 21st century.