An online listing spotted on catalogue retailer Littlewoods has hinted at a possible launch date for Rockstar’s upcoming re-release of GTA V.
A public launch of ‘Fall‘ is the only date that developer Rockstar has ever specified for the PC, PlayStation 4 and Xbox One re-release of the 2013 open-world hit.
Sound the double digit klaxon! Britain’s soon-to-be favourite gaming podcast has reached episode ten.
This week we talk about loot dropping dogs, the upcoming Mario Kart 8 DLC, and Amazon buying Twitch. Oh, and the P.T demo returns for a second round of fright.
If you want to be sure that you never miss an episode then you can subscribe to The Gamebrit Podcast via RSS, on Stitcher or in iTunes - we guarantee your ears will thank you.
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Back in the days of the PlayStation 2 there was a racing game that held a special place in a lot of gamers memories. It wasn’t however the Gran Turismo series but rather a game featuring miniature cars and their attempts to race around the human world, that game was Micro Machines. Table Top Racing from Playrise Digital attempts to reignite those fond memories for the PlayStation Vita.
An untimely listing spotted on the Nintendo UK website Tuesday let slip details of planned downloadable content (DLC) for Wii U hit Mario Kart 8.
The webpage details how classic Nintendo character Link from The Legend of Zelda series will surprisingly be made available as a racer in one of two upcoming DLC packs. A range of new tracks, characters and karts were also revealed ahead of schedule, with plenty of callbacks to other well known Nintendo franchises such as Animal Crossing, Excitebike and F-Zero.
However, it wasn’t only the content that got spotted early — both the release schedule and pricing for the DLC was also erroneously on show.
Diablo III reaches the top of the chart with the Reaper of Souls Ultimate Evil Edition, bringing the franchise to the PlayStation 4 and Xbox One. The PlayStation 4 release takes the majority of sales with 47% over 32% on Xbox One, and has the most successful launch on consoles to date, beating the Xbox 360 version by around 500 copies.
The Last of Us (-24%) drops from the top after three weeks up top to slot in ahead of Plants vs Zombies Garden Warfare (+200%), which has climbed to third from fifteenth with the release of PlayStation 4 and PlayStation 3 versions.
A small increase in sales fails to keep the Xbox 360 Edition (+5%) of Minecraft from slipping to forth, where a small dip in sales commits the PlayStation 3 Edition (-5%) to seventh.
Call of Duty: Ghosts (+7%) falls one place to fifth, saved somewhat by the release of the final DLC package Nemesis.
Watch Dogs (-11%) plummets four places to sixth and The LEGO Movie Videogame (-11%) drops two to eighth.
Grand Theft Auto V (+3%) slips to ninth ahead of new release Tales of Xillia 2 at tenth.
Falling outside of the top ten for the first time, FIFA 14 (-24%) crashes at fifteenth.
A Lincolnshire-based developer is set to release his debut game after a break-in forced his shop to close.
Paul F (born Paul Fisher; he now goes by the single initial) previously ran a seaside gift shop, but after a break-in at his business in late 2011 he found himself unable to afford the costs required to continue trading.
Bingo daubers at the ready! A hot fresh new episode of Britain’s soon-to-be favourite gaming podcast, The Gamebrit Podcast is here. House!
This week we talk about the crazy fun that is Microsoft Bingo, how many changes of underwear you’ll need to play Silent Hills demo P.T and find out just a little too much about Brian Blessed.
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The Last of Us: Remastered (-40%) is at the top of the chart, followed by Watch Dogs (-22%) at second, for a third straight week. Up two places to third, Minecraft: Xbox 360 Edition (+1%) again finds its highest chart position.
Strong sales in Xbox One copies takes Call of Duty: Ghosts (+7%) to fourth from eighth.
Minecraft: PlayStation 3 Edition (-1%) takes two places despite a minor drop in sales.
The LEGO Movie Videogame (+6%) is ahead of FIFA 14 (-21%) and Grand Theft Auto V (-27%), which fall four places each to seventh and eighth respectively.
Battlefield 4 (-12%) stays at ninth for a third week, ahead of Titanfall (+6%) which rises two to complete the top ten.
Gotta go fast! Yup, it’s another episode of Britain’s soon-to-be favourite gaming show, The Gamebrit Podcast!
This week we talk about how a fish has taken to playing Pokemon, the re-re-make of Resident Evil, along with Colin’s thoughts on checking-in within Watch Dogs. Oh, and we also do another round of Limited Edition Bullseye, this time with thanks to Halo Master Chief Collection.
If you never want to miss an episode be sure to subscribe to The Gamebrit Podcast via RSS, on Stitcher or in iTunes - it’s super easy!
We love to read any feedback and thoughts, so just drop us a message via Twitter, on our Facebook or by email at email@example.com.
Send us a message now, we’ll read out anything. Remember you can’t beat a bit of bully!
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Maybe it’s just me, but I find the ongoing obsession with discussing and dissecting every game apart to see if it holds up to the seemingly ‘holy grail’ metric of 1080p and 60 frames-per-second thoroughly dull.
The ‘attaining’ of these numbers are always being debated on forums, columns and news articles across the gaming web. Yes, obviously the strive to push the industry forward technologically is a wholly valid and worthwhile goal, but it’s also one that at times is downright boring.
Endless articles berating a game for not quite offering up a consistent 60 frames-per-second or not looking quite sharp enough are everywhere.
We as a species allegedly know more about the universe than we do about our own oceans — with that in mind, it’s clear there is a need for more underwater exploration (in gaming too right?). So with that in mind, step up Deep Loot an ocean-based loot-‘em-up for iOS.
Developed by Leamington Spa-based indie developer Monster and Monster, Deep Loot’s premise is as simple as its name suggests — in that you go exploring for loot, deep underwater.
Sophia George, the first-ever resident Game Designer for the Victoria & Albert Museum has opened Scotland’s biggest videogame festival, Dare Protoplay in Dundee.
Organised by Abertay University, the event showcases the best of Scottish videogame design and creativity, including fifteen games from the Dare to be Digital student competition and over 30 independent games.
Independent developers will compete for a £25,000 innovation prize from Creative Scotland.
iPad title Strawberry Thief, Sophia George’s first game developed in her role at the V&A and based on the art of William Morris, will also be given its first public preview.